• Unit 2 Hyper-agency

    tutor: Igor Pantic

    subtitle: Urban agency and hyperobjects




    Civic space plays an essential role in the life of a city like Seoul. We can see that the public space is formed by not just the built matter, and an ‘empty space’ as the framework for its existence, but also the users of the space, their mutual interactions and behaviors, which are in return modelled and influenced by the quality and design of the space itself. Our main interest will be in the interdependencies between these elements which form the public space: behavior of people in public spaces, the influence of the built environment on social interactions and the design of civic space as the consequence of those activities.  The way that this data is being transferred between people and from environment to users and how this can be used as the design input for the development and reshaping of the built environment, will form the basis of our research.



    During the workshop, we will use Processing to introduce students to techniques and methodologies of algorithmic design and procedural modeling, through the use and customization of pre-made scripts and enable them for further individual work. In addition to this, we will be using ZBrush and KeyShot during the final stages of the workshop and process of post-production. We will focus on the application of non-linear design strategies, based on the concept of Object Oriented Design (OOD), investigating relationship between the input data and the resulting formations, in order to create highly complex architectural fabric.

    Data sets representing social behaviors in the civic space will form the information basis of this unit, and the numerical input to Processing with which to generate new urban arrangements. We will focus on application of spring physics simulations, dynamic mesh deformers as well as use of multi-agent simulations as generative design strategy and form finding tool. Applying multi-agent systems on multiple scales and layers, from volumetric formations to local surface conditions, we will focus on the emergent qualities of these heterogeneous meshes and volumetric ornaments, embracing controlled errors and noise in the design process. These computational models will be used to generate series of design scenarios and geometry prototypes applied to a specific urban setting. All the work will be conducted in groups and each group will establish a unique generative system which will be developed during the workshop.



    The intended outcome of the workshop is a small to medium scale design project, presented through series of digital models, animations and renders. Each team is expected to produce the following:

    1. 3-5 still images representing the final design
    2. Short animation showing the formative process
    3. Catalogue of geometry prototypes
    4. Additional diagrams and drawing needed to present the project




    Tooling reference

    (Please note that this video is only a reference in order to give a better understanding of the potential of the chosen platform.)

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